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Start Time: 01/03/2022 12:00 AM <> End Time: 08/09/2022 09:59 PM

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Untouched Martysama Source @ Server File Last Version 1.0.0

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Locale_inc

#pragma once

//////////////////////////////////////////////////////////////////////////
// ### Default Ymir Macros ###
#define LOCALE_SERVICE_EUROPE
#define ENABLE_COSTUME_SYSTEM
#define ENABLE_ENERGY_SYSTEM
#define ENABLE_DRAGON_SOUL_SYSTEM
#define ENABLE_NEW_EQUIPMENT_SYSTEM
// ### Default Ymir Macros ###
//////////////////////////////////////////////////////////////////////////

//////////////////////////////////////////////////////////////////////////
// ### New From LocaleInc ###
#define ENABLE_PACK_GET_CHECK
#define ENABLE_CANSEEHIDDENTHING_FOR_GM
#define ENABLE_PROTOSTRUCT_AUTODETECT

#define ENABLE_PLAYER_PER_ACCOUNT5
#define ENABLE_LEVEL_IN_TRADE
#define ENABLE_DICE_SYSTEM
#define ENABLE_EXTEND_INVEN_SYSTEM
#define ENABLE_LVL115_ARMOR_EFFECT
#define ENABLE_SLOT_WINDOW_EX
#define ENABLE_TEXT_LEVEL_REFRESH
#define ENABLE_USE_COSTUME_ATTR
#define ENABLE_DISCORD_RPC

#define WJ_SHOW_MOB_INFO
#ifdef WJ_SHOW_MOB_INFO
#define ENABLE_SHOW_MOBAIFLAG
#define ENABLE_SHOW_MOBLEVEL
#endif
// ### New From LocaleInc ###
//////////////////////////////////////////////////////////////////////////

//////////////////////////////////////////////////////////////////////////
// ### From GameLib ###
#define ENABLE_WOLFMAN_CHARACTER

// #define ENABLE_MAGIC_REDUCTION_SYSTEM
#define ENABLE_MOUNT_COSTUME_SYSTEM
#define ENABLE_WEAPON_COSTUME_SYSTEM
// ### From GameLib ###
//////////////////////////////////////////////////////////////////////////


/*
	###		New System Defines - Extended Version		###
*/

// if is define ENABLE_ACCE_COSTUME_SYSTEM the players can use shoulder sash
// if you want to use object scaling function you must defined ENABLE_OBJ_SCALLING
#define ENABLE_ACCE_COSTUME_SYSTEM
#define ENABLE_OBJ_SCALLING
// #define USE_ACCE_ABSORB_WITH_NO_NEGATIVE_BONUS

// if you want use SetMouseWheelScrollEvent or you want use mouse wheel to move the scrollbar
#define ENABLE_MOUSEWHEEL_EVENT

//if you want to see highlighted a new item when dropped or when exchanged
#define ENABLE_HIGHLIGHT_NEW_ITEM

// it shows emojis in the textlines
#define ENABLE_EMOJI_SYSTEM


/*
	###		New Debugging Defines
*/
// #define ENABLE_PRINT_RECV_PACKET_DEBUG
//martysama0134's 2022

 

CommonDefines.h

 

#ifndef __INC_METIN2_COMMON_DEFINES_H__
#define __INC_METIN2_COMMON_DEFINES_H__
#pragma once
//////////////////////////////////////////////////////////////////////////
// ### Standard Features ###
#define _IMPROVED_PACKET_ENCRYPTION_
#define __PET_SYSTEM__
#define __UDP_BLOCK__
//#define ENABLE_QUEST_CATEGORY

// ### END Standard Features ###
//////////////////////////////////////////////////////////////////////////


//////////////////////////////////////////////////////////////////////////
// ### New Features ###
#define ENABLE_D_NJGUILD
#define ENABLE_FULL_NOTICE
#define ENABLE_NEWSTUFF
#define ENABLE_PORT_SECURITY
#define ENABLE_BELT_INVENTORY_EX
#define ENABLE_CMD_WARP_IN_DUNGEON
// #define ENABLE_ITEM_ATTR_COSTUME
// #define ENABLE_SEQUENCE_SYSTEM
#define ENABLE_PLAYER_PER_ACCOUNT5
#define ENABLE_DICE_SYSTEM
#define ENABLE_EXTEND_INVEN_SYSTEM
#define ENABLE_MOUNT_COSTUME_SYSTEM
#define ENABLE_WEAPON_COSTUME_SYSTEM
#define ENABLE_QUEST_DIE_EVENT
#define ENABLE_QUEST_BOOT_EVENT
#define ENABLE_QUEST_DND_EVENT

enum eCommonDefines {
	MAP_ALLOW_LIMIT = 32, // 32 default
};

#define ENABLE_WOLFMAN_CHARACTER
#ifdef ENABLE_WOLFMAN_CHARACTER
#define USE_MOB_BLEEDING_AS_POISON
#define USE_MOB_CLAW_AS_DAGGER
// #define USE_ITEM_BLEEDING_AS_POISON
// #define USE_ITEM_CLAW_AS_DAGGER
#define USE_WOLFMAN_STONES
#define USE_WOLFMAN_BOOKS
#endif

// #define ENABLE_MAGIC_REDUCTION_SYSTEM
#ifdef ENABLE_MAGIC_REDUCTION_SYSTEM
// #define USE_MAGIC_REDUCTION_STONES
#endif

// ### END New Features ###
//////////////////////////////////////////////////////////////////////////


//////////////////////////////////////////////////////////////////////////
// ### Ex Features ###
#define DISABLE_STOP_RIDING_WHEN_DIE //	if DISABLE_TOP_RIDING_WHEN_DIE is defined, the player doesn't lose the horse after dying
#define ENABLE_ACCE_COSTUME_SYSTEM //fixed version
// #define USE_ACCE_ABSORB_WITH_NO_NEGATIVE_BONUS //enable only positive bonus in acce absorb
#define ENABLE_HIGHLIGHT_NEW_ITEM //if you want to see highlighted a new item when dropped or when exchanged
#define __ENABLE_KILL_EVENT_FIX__ //if you want to fix the 0 exp problem about the when kill lua event (recommended)
// #define ENABLE_SYSLOG_PACKET_SENT // debug purposes

// ### END Ex Features ###
//////////////////////////////////////////////////////////////////////////

#endif
//martysama0134's 2022

 

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